Specialty lead development and contract solutions.
About Me
My name is Mason, and I have been scripting on Roblox for the best part of 8 years. I have 3 years of professional scripting experience, contributing to 120+ million visits during that time. Being a lead developer for over 55 million of those visits. My goal is to create the best environment possible, for my employees, employers, and everyone within the community. If it’s contract work, I strive to create the best product possible. I’m your man to rely on for consistency. I have worked with Jandel, do_big, Blaze (original creator of Build a Plane), and so much more!
“When you stop dreaming, it’s time to die.”
[Shannon Hoon - 1992]
What I Do
BUILDING SYSTEMS
As well as a modular building system, this video showcases my implementation of a “cloud” where players upload their builds and others can vote on it.
WEAPONS SYSTEMS
This simple firearms system is a basic third-person-perspective setup, as of recent I have developed an entirely new firearms system with wall penetration and support for almost every conceivable weapon type. Other improvements include client-sided effects (less visual lag) and more animations.
UI ANIMATIONS
As well as a modular building system, this video showcases my implementation of a “cloud” where players upload their builds and others can vote on it.
Other Skills
Networking and Replication
Events, functions, etc.
Anti-exploit
Server ownership
Modular and Optimized
Keeping the game/task at hand easily editable and readable for anyone making edits afterwards.
Scalable frameworks
Datastore Frameworks
Including needs for modular framework systems, ie. multiple saves for one person.
Autosaving, fail safes, data integrity
Frontend Integration
UI integration and anything to do with client-server communication.
Physics and Modifications in 3D-Space
Pertains to CFrames, transformations, etc.
Internal Tools
Admin, debugging, and testing tools
Object Oriented Programming (OOP)
Debugging
Math-Heavy Tasks
Lead Developer, focusing on backend mechanics and organization of code. As the lead developer, I was responsible for leading the developers, testers, administration, and being the face of the gaming community, overseeing a peak of 30+ employees. During my time as lead developer we hit a peak of 4.4k CCU and quadrupled ARPDAU.
Other Contributions
Contributed Works
Project Manager, oversaw updates and hit a peak of 2.3k CCU during my time. Quintupled ARPDAU within a month of joining the development team, got quality updates out way ahead of schedule. Joined the team after the game was released.
Pole Up - Revamped their monetization system.
Build Mania - Sandbox building passion project of mine.
Trench War V2 - Showcases a rudimentary weapons system I created.
Speed Stands 2 - Parkour system, another older passion project of mine.
Contractor, developed the in-game minimap system. Showcasing where players, districts, and buildings are utilizing the viewport system. Contains zoom, rotation, and a full-map where mobile players can easily navigate.